Lore & Loadout: Doctor Strange in Marvel Rivals
Get to know more about the brilliant comic book history of Doctor Strange, the Vanguard that is tearing it up on Marvel Rivals.

Who Is Doctor Strange?
Doctor Strange first appeared in Strange Tales #110 (1963), created by Stan Lee and Steve Ditko. Initially a brilliant but arrogant surgeon, Dr. Stephen Strange had everything—fame, wealth, and skill—until a tragic accident took away his ability to perform surgery. Desperate to restore his hands, he sought out the Ancient One, the master of the mystical arts. Though initially skeptical, Strange embraced the teachings of magic and, over time, became the Sorcerer Supreme, tasked with defending the universe from dark forces.
As one of the most powerful magic users in the Marvel Universe, Doctor Strange’s battles go beyond the physical realm, often dealing with cosmic beings, interdimensional threats, and reality itself.
Strengths & Weaknesses
Strengths | Gigantic 800-HP moving shield makes him an S-tier objective anchor. Pentagram portals enable instant team rotations and surprise dives. Zone-ending Ultimate that soul-stuns enemies for huge wombo-combos. |
Weaknesses | Long cooldowns—misuse of flight or portal leaves him stranded. Dark Magic backfire applies anti-heal if mismanaged. Value depends heavily on team communication. |
Doctor Strange’s Abilities
Ability | Input | CD / Cost | Key Effects & Tips |
---|---|---|---|
Daggers of Denak | LMB / RT / R2 | — | Eight mystical bolts (16 dmg each). Weave a melee between volleys to cancel end-lag and build Dark Magic faster. |
Shield of the Seraphim | RMB / LT / L2 (hold) | Re-deploy 1 s<br>Break CD 3 s | 800-HP barrier that moves with Strange and cancels reloads—peek, shield-tap, repeat. |
Cloak of Levitation | Shift / LB / L1 | 15 s | Six-second hovering flight—perfect for high-ground angles or portal angles. |
Maelstrom of Madness | E / RB / R1 | 8 s | Unleashes stored Dark Magic (1.2 dmg per stack, 8 m AoE). Great finisher after a shield-peek burst. |
Pentagram of Farallah | F / Y / △ | 180 s | Creates two linked portals (20 s) usable by allies, enemies, and projectiles. Put exits behind back-lines or over pits. |
Eye of Agamotto | Q / LS+RS / L3+R3 | 3 100 energy | 10 m AoE soul-stun for 3 s; damage to souls echoes to bodies—prime setup for team wipes. |
Price of Magic | — | — | Every hit grants Dark Magic (3.5 per dagger, 10 per melee). Hitting 100 stacks without purging causes self anti-heal for 2 s. |
Combos & Tech
Combo | Sequence (Narrative) | Default Keys |
---|---|---|
Cycle Burst | Shoot → Shield-tap cancel → Shoot (repeat) | LMB → RMB tap → LMB |
Soul Crusher | Eye of Agamotto → Maelstrom → melee finisher | Q → E → V |
Portal Punish | Pentagram exit behind enemy → Flight dash → Maelstrom → Daggers | F (place) → Shift → E → LMB spam |
Shield Reload Cancel | Fire half-clip → Shield-tap to reset reload | LMB×4 → RMB tap |
Match-Ups & Counters
- Strong vs. Punisher, Iron Man, Scarlet Witch, Thor
- Synergizes With: Scarlet Witch, Star-Lord
- Struggles Against: Psylocke, Black Panther, high-ground Hawkeye
Best Maps for Doctor Strange
Map | Why It Works |
---|---|
Midtown – Empire of Eternal Night | Tight alleys magnify Shield value; portal hops rooftops for rotations. |
Krakoa Payload | Moving payload pairs with Shield to bulldoze sight-lines; portal ferries respawns straight back. |
Asgard – Yggdrasill | Vertical lanes reward flight angles; portal punishes over-extended snipers. |
Gameplan: Anchor just behind your tanks. Peek-shoot-shield from cover, build Dark Magic, then portal dive with Maelstrom and Eye of Agamotto to swing fights.
Doctor Strange’s Story in Marvel Rivals
Doctor Strange, sensing an unexpected visitor, welcomes Victor von Doom into the Sanctum Sanctorum. Doom reveals his desire to bend time itself and seeks the forbidden Vampiric Verses from the Darkhold to achieve his goal. Strange, knowing the dangers of tampering with time, refuses Doom's request, leading to a magical duel. Strange ultimately overpowers Doom but allows him to leave, warning him of the consequences of his ambition. Before Doom departs, he ominously predicts a great darkness approaching New York.
Strange hides the Darkhold in a remote corner of the Astral Plane to safeguard it. Months later, a massive temporal disturbance—likely caused by Doom—ripples across reality, piercing dimensions and targeting the Sanctum Sanctorum. With mere moments to react, Strange realizes he is faced with a life-altering decision that could determine the fate of countless universes.
Essential Doctor Strange Comics
Series / Arc | Why It’s Essential |
---|---|
Doctor Strange: The Oath (2006) | Definitive modern solo story—Strange’s compassion meets detective noir flair. |
Doctor Strange (2015-2017) | Jason Aaron & Chris Bachalo’s reinvention: “What if magic had a price?” |
Doctor Strange: Damnation (2018) | Strange fights Mephisto after Las Vegas is dragged to Hell. |
Strange Tales #110-111 (1963) | First appearance & origin—classic Ditko psychedelic visuals. |
Doctor Strange: Surgeon Supreme (2020) | Strange juggles surgery and sorcery after regaining hand function. |
TL;DR
- Shield-cycle burst allows safe duels and objective anchoring.
- Portal grants unmatched map control—coordinate dives and steals.
- Build Dark Magic, pop Maelstrom, then Eye of Agamotto for fight-winning soul-stuns.