Gaming, Comics

Lore & Loadout: Magik in Marvel Rivals

Learn more about the Marvel Rivals’ sword-swinging Duelist, Magik, through the lore and comics that made her one of X-Men’s most popular mutants.

Magik Marvel Rivals
Image: GONKBONK
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By: Javier ReyesMay 14, 2025, 2:27 PM

A blink-and-burst Duelist, Magik dismantles back-lines with instant Stepping Disc teleports, launch-to-heavy Umbral Incursion → Soulsword combos, and a demon-form ultimate that snowballs fights. Pre-anchor a Disc exit on high ground, portal behind supports, heavy Soulsword for the kill, then blink out before the tanks react. Time her cooldowns carefully—without Discs or Incursion, the Sorceress Supreme of Limbo is an easy pick.

Who Is Magik?

Created by Chris Claremont, Len Wein, and Dave Cockrum, Illyana Rasputin made her debut in Giant-Size X-Men #1 as Colossus’ younger sister. Initially a minor character with no powers, Illyana was brought to Xavier’s School for protection under her brother’s watchful eye. Over the years, she has evolved into one of the Marvel Universe’s most iconic mutants. Her journey from an innocent child to a powerful, demonic sorceress tied to the mystical dimension of Limbo is a tale of loss, power, and redemption.

In Marvel Rivals, Magik is a standout Duelist, gaining attention from players eager to learn more about her story and abilities.

Uncanny X-Men #29

Magik Strengths & Weaknesses in Marvel Rivals

Strengths

  • Blink assassin – Two Stepping Discs provide invulnerable teleports every 6 s.
  • Explosive burstUmbral Incursion launcher into heavy Soulsword deletes 275 HP heroes.
  • Self-sustainLimbo’s Might grants up to 150 temporary HP from damage dealt.

Weaknesses

  • Range-limitedMagik Slash is her only projectile and runs on a 6 s CD.
  • Cooldown-gated – Caught without Discs or Incursion, she’s helpless.
  • Ultimate is brawl-locked – To maximise Darkchild, Magik must stay in the fight.

New Mutants #1 cover

Magik’s Powers and Abilities in Marvel Rivals

AbilityInput (PC)CD / EnergyKey Effects
Soulsword (Primary)LMB3-hit melee chain (65 dmg).
Magik SlashRMB (hold)6 sCharged projectile (45-90 dmg). Reliable poke & finisher.
Stepping DiscsShift (2 charges)6 s / chargeTeleport up to 10 m. On arrival: LMB = Eldritch Whirl (45 AoE), RMB = Demon’s Rage (18 dmg / tick, 4 s). Invulnerable while porting.
Umbral IncursionE8 s85 dmg dash that launches targets. Animation-cancels Soulsword.
Limbo’s Might (Passive)30 % of all damage dealt converts to temporary HP (cap 150).
Darkchild (Ultimate)Q3400 energy15 s demon form: faster CDs (Discs 3 s), +phantom Soulsword hits, Magik Slash 90-180 dmg, Incursion 135 dmg.

War Children #1

Magik's Combos & Tech

ComboSequencePCXboxPlayStation
Portal PunishDisc exit → Disc blink → Incursion → SoulswordShift → Shift → E → LMB(hold)LB → LB → RB → RT(hold)L1 → L1 → R1 → R2(hold)
Blink-BurstDisc blink → Eldritch Whirl → Incursion → Light SoulswordShift → LMB(spin) → E → LMBLB → RT(spin) → RB → RTL1 → R2(spin) → R1 → R2
Darkchild ReaperActivate Ult → Disc → Demon’s Rage → Soulsword spamQ → Shift → RMB → LMB×∞LS+RS → LB → LT → RT×∞L3+R3 → L1 → L2 → R2×∞
Panic PeelUmbral Incursion (launch) → Disc back to exitE → ShiftRB → LBR1 → L1

Magik's Match-Ups & Counters

Strongest Against

  • Supports: Luna Snow, Mantis.
  • Fixed-lane snipers: Hawkeye, Iron Man (blink behind).

Synergizes With

  • Luna Snow – Snow flake can provide healing even when Magik is diving in the backline.
  • Psylocke – Dual pick pressure overwhelms heals.

Weakest Against

  • Instant CC tanks: Invisible Woman stun mines, Peni Parker drone root.
  • Sustain comps — prolonged fights negate burst.

New Mutants #25 cover

Ideal Maps for Magik

Map Highlights

  • Tokyo 2099 – Spider-Islands – vertical rooftops enhance Disc play.
  • Krakoa Domination – dense jungle cover for stealth portals.
  • Asgard – Yggdrasill – multi-tiered branches enable mid-fight repositioning.

Positioning & Routes

Anchor Disc exit on high ground or behind cover. Dive supports with Incursion + heavy Soulsword, then blink back. Rotate exit every 20 s to stay unpredictable.

Objective Play

Disc behind payload shields; execute Portal Punish combo and escape. Use Darkchild to contest last-second captures—demon form’s cleave stalls multiple enemies.

Magik’s Story in Marvel Rivals

Magik’s journey in the game begins when Scarlet Witch arrives in Limbo looking to recruit allies for a multiversal battle that threatens reality itself. While Magik is initially skeptical, Wanda's revelation of a larger, unseen threat—and Doctor Strange's involvement—sets the stage for an uneasy alliance.  The tense meeting between Magik and Wanda only escalates when Wolverine barges into Limbo on a rescue mission for a young Mutant lost in the realm. Their shared history tempers the fiery queen’s suspicion, and the trio sets out to find the child. As Wanda’s chaos magic stabilizes the volatile timestream, Magik’s stepping discs rescue the frightened girl, while Logan’s resourcefulness provides safe passage back to the Mutant haven of Krakoa. 

In the end, Magik hesitates to leave her realm but recognizes the opportunity to forge a greater alliance with her fellow X-Men. With Wanda’s magical ingenuity ensuring her passage into Krakoa, the trio steps forward into a new chapter that sees them clash against Doctor Doom’s plot to control time and dimensions.

Uncanny X-Men #4 cover

Essential Magik Comics

  • Magik (1983) #1-4 — origin of the Soulsword & Limbo trials.
  • New Mutants #14-21 (1984) — Illyana’s lost years revealed.
  • Inferno (1989) — Darkchylde wreaks havoc in NYC.
  • New Mutants (2009) #1-21 — Magik returns to the team.
  • X-Men: Dark Web (2023) — latest Limbo saga.

Magik in Marvel Rivals TL;DR

  • Two-charge teleport assassin; heavy burst melee.
  • Portal Punish: Disc → Incursion → heavy Soulsword = instant delete.
  • Limbo’s Might grants sustain—stay aggressive.
  • Vulnerable to hard CC; track enemy stuns.
  • Darkchild snowballs fights; pop when objectives stall.
TAGGED: Marvel Comics, Marvel Rivals
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