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Thresholds of Digital Gameplay - 9780262553582

Thresholds of Digital Gameplay

Trade Paperback & Graphic Novels
$56$70

Ships on December 16, 2025

Description

Thresholds of Digital Gameplay examines how the often-overlooked interfaces, interactions, and inequities at the edges of play are central to gaming. Daniel L. Gardner argues that digital gameplay emerges not only from the act of playing but from a dense ecosystem of login screens, controllers, menus, settings, and microtransactions that mediate every choice. The book analyzes how these peripheral-to-gameplay elements shape accessibility, experience, and value, and how they connect to wider shifts toward networked, data-driven environments. Drawing on theory and practice across computing and game design, Gardner shows how periphery structures—access controls, configuration options, and storefronts—direct and constrain our engagement with games, production decisions, and player communities. A provocative contribution to the Software Studies series, the work invites readers to rethink what counts as gameplay and to see the edges as thresholds that define the medium itself.

Product Image

Thresholds of Digital Gameplay

PRODUCT INFORMATION

cover type

Soft Cover

writer

Daniel L. Gardner

series name

Software Studies

number of pages

324

publisher

MIT Press

final order cutoff

Nov 17, 2025

in store date

Dec 16, 2025

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